Rules for a Gunfight

Discussion in 'The Club House' started by CA357, Jul 9, 2010.

  1. CA357

    CA357 New Member Supporter

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    Just saw this again and thought it was worth posting.

    Rules for a Gunfight

    1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.

    2. Anything worth shooting is worth shooting twice. Ammo is cheap - life is expensive.

    3. Only hits count. The only thing worse than a miss is a slow miss.

    4. If your shooting stance is good, you're probably not moving fast enough or using cover correctly.

    5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)

    6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.

    7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.

    8. If you are not shooting, you should be communicating, reloading, and running.

    9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun. Use a gun that works EVERY TIME. "All skill is in vain when an Angel blows the powder from the flintlock of your musket."

    10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.

    11. Always cheat, always win. The only unfair fight is the one you lose.

    12. Have a plan.

    13. Have a back-up plan, because the first one won't work.

    14. Use cover or concealment as much as possible.

    15. Flank your adversary when possible. Protect yours.

    16. Don't drop your guard.

    17. Always tactical load and threat scan 360 degrees.

    18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them.)

    19. Decide to be aggressive ENOUGH, quickly ENOUGH.

    20. The faster you finish the fight, the less shot you will get.

    21. Be polite. Be professional. But, have a plan to kill everyone you meet.

    22. Be courteous to everyone, friendly to no one.

    23. Your number one option for personal security is a lifelong commitment to avoidance, deterrence, and de-escalation.

    24. Do not attend a gun fight with a handgun, the caliber of which does not start with anything smaller than "4".

    25. You can't miss fast enough to win.
     
  2. IGETEVEN

    IGETEVEN New Member

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    Hey # 21 sounds familiar? ;)

    21. Be polite. Be professional. But, have a plan to kill everyone you meet.

    Jack
     

  3. canebrake

    canebrake New Member

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    Great stuff but there is much more:

    Drill Sergeant Frick's Rules For Un-armed Combat.

    1. Never be unarmed.

    This is the law:
    • The purpose of fighting is to win.
    • There is no possible victory in defense.
    • The sword is more important than the shield and skill is more important than either.
    • The final weapon is the brain.
    • All else is supplemental.
    - John Steinbeck

    Cane
    • Drop the one with the shotgun first.
    • Say nothing afterwards but the Seven Magic Words: "I'd like to speak with my attorney."
    • Professionals are predictable, it's the amateurs that are dangerous.
    • Anything you do can get you shot, including nothing.
    • If your opponents didn't have the courtesy to "Count Off!" before beginning, assume that there's one more somewhere.
    • When the cops pull up, think fast and move slow.
    • Pay attention to where your shots fall.
    • "Speed's fine, but accuracy is final."
    • Rules of drawing, If you're the bad guy, draw & shoot first. If you're the good guy, draw second and shoot first.
    • Never turn your back on an armed bad guy, even if he's down.
    • Rules of wounds, A "sucking chest wound" is nature's way of telling you to slow down. If you're bleeding to death, say something witty. If you're actually dying, say something deep.
    • Never assume your opponent is out of ammo.
    • Bring lots of ammo.
    • In combat, you will be scared. You will have a tendency to shoot high. Be aware of this and aim low.
    • Rules of quitting, Don't quit just because you're hit; GET EVEN! Never quit, period. There is no prize for second place.
    • There's no such thing as "unfair advantage."
    • He who lives to run away will live to run another day (the best strategy is being somewhere else).


    More Caneisms:

    • Use a gun that works every time. "All skill is in vain when an Angel pisses in the flintlock of your musket."
    • "If you find yourself in a fair fight, you didn't plan your mission properly."
    • Carry the same gun in the same place all the time.
    • "Speed's fine, but accuracy is final."
    • BEFORE YOU QUIT THE FIGHT, MAKE SURE THE FIGHT'S OVER.
    • YOU WILL START A GUNFIGHT AT A DISADVANTAGE; SEIZE THE INITIATIVE AS SOON AS POSSIBLE.
    • If you do get into a gunfight, it will probably be with a person that has already made up his mind to kill anyone who gets in his way. You don't go to work everyday thinking, "I'll kill anyone who gets in my way". Therefore, the bad guy has an advantage. You can take it away from him very early in the fight if you use good tactics and good shooting.
    • THE FIRST GUY TO SCORE A GOOD HIT USUALLY WINS.
    • WYATT EARP WAS A MORON; SEEK COVER AND USE IT.
    • FIRE 'TIL THE FELON FALLS.
    • If you're shooting, it's to stop a deadly attack. Do not stop firing until the assailant's ability to hurt you or others has ended. Don't fire to wound or kill. Fire to STOP.
    • The primary purpose of your side arm is to get you to your shotgun.
    • Anyone that runs is an enemy, the ones that stand still are well disciplined enemy.
    • "You can say ‘stop’ or ‘alto’ or use any other word you think will work, but I’ve found that a large bore muzzle pointed at someone’s head is pretty much the universal language."
    • "You have the rest of your life to solve your problems. How long you live depends on how well you do it."
    • Keep shooting until the threat no longer exists; then stay sharp until somebody with a badge tells you to freeze.
     
  4. CA357

    CA357 New Member Supporter

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    Good stuff Cane & Jack.
     
  5. danf_fl

    danf_fl Retired Supporter

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    I like Clint's adage of "Don't stop shooting til you think he's dead, stop when he thinks he's dead." (my apologies to Clint if I did not get it exact)
     
  6. spittinfire

    spittinfire New Member Supporter

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    Some very wise statements from the forum geezers. Thank you gents.
     
  7. opaww

    opaww New Member

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    opaww's rules

    1. Know your weapons you carry and know how to use them.
    2. Know where you are going and how to get the hell out of there.
    3. Don’t go to known areas of trouble, unless you absolutely have to.
    4. Don’t mix alcohol and weapons, (Stay sober).
    5. Stay alert of your surroundings and people.
    6. Avoid all possible confrontations if possible, (If you cannot then shoot if necessary without hesitation).
    7. Never underestimate your appoint
    8. When driving make sure you can access your weapon easily.
    9. When driving I don’t listen to music, nor talk on a cell phone it is distracting.
    10. Walk with confidence, (most victims are so because they look lost, confused, or scared).

    It has kept me alive this long although some people tend to think I been dead for a long time, I can assure them I am still kicking.
    __________________
     
  8. WDB

    WDB New Member

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    Well expressed Men

    The only thing I would add is

    Hesitation is the moment between when you where here and when you are gone
    Reaction is the moment between when they were here and when they are gone
    Practice, practice and practice some more
     
  9. doctherock

    doctherock New Member

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    Thanks for the great post fellas, it was enjoyable.
     
  10. CA357

    CA357 New Member Supporter

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  11. willshoum

    willshoum New Member

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    Profit Cane

    And now a moment of silence for those that didn't pay heed to this thread!!!
     
  12. CHLChris

    CHLChris New Member

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    I don't suppose a "9" counts?:rolleyes:
     
  13. spyderfan

    spyderfan New Member

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