Mind offering some assistance to a game writer?
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Old 11-23-2014, 05:16 AM   #1
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Default Mind offering some assistance to a game writer?

Hello, I'm not much of a gun person myself. But I am hoping some of you wouldn't mind helping me work out the best way to represent guns in something I'm working on.

I'm making a tabletop game that will have guns in it. But I need the equipment in the game to have board game levels of simplicity. So the guns listed need to be extremely reductive, and broadly defined, without too many choices. I'm thinking I'd max out at 12 options, but 7ish is preferable.

Here's what I've got in the game currently:

Pistol (Low Caliber)
Pistol (High Caliber)
Rifle (Low Caliber)
Rifle (High Caliber)
Automatic (One Hand)(Low Caliber)
Automatic (One Hand)(High Caliber)

I'm fairly certain you're all restraining your rage at how stupid that is, so help me make it better. What very few gun "types" ought I use?

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Old 11-23-2014, 06:01 AM   #2
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games in that format will do something along the lines of

small 22 revolver low damage more shots

big 44 magnum revolver more damage fewer shots

22 target rifle low damage mid range more shots

30-06 hunting rifle high damage long range fewer shots or more turns

scorpion/uzi 9mm machine pistol inaccurate more prone to malfunction

saw 5.56 automatic rifle more weight

sawed off 12ga double barrel shotgun area effect two shots

12ga pump hunting shotgun
more weight


that pretty much covers the genres with very loose interpretations


it may help to look at something already in use such as a site that lists guns used in a game such as state of decay that one has a bit more variety than I think you're looking for but it may give you easy reference material when doing stat sheets

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Old 11-23-2014, 10:46 AM   #3
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Mike has a decent listing. Here are my thoughts-

Pistol (Low Caliber) .22 Ruger Mk 3
Pistol (High Caliber) Glock .40 cal auto
Rifle (Low Caliber) M1 30 cal carbine
Rifle (High Caliber) M14 7.62 NATO cal
Automatic (One Hand)(Low Caliber) Uzi 9mm
Automatic (One Hand)(High Caliber) M240 SAW

To backup a minute- by Automatic, if you mean fully automatic- there is NO fully auto firearm that I would suggest you shoot one handed. Lack of controllability.

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Old 11-23-2014, 10:49 AM   #4
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Quote:
Originally Posted by c3shooter View Post
Mike has a decent listing. Here are my thoughts-

Pistol (Low Caliber) .22 Ruger Mk 3
Pistol (High Caliber) Glock .40 cal auto
Rifle (Low Caliber) M1 30 cal carbine
Rifle (High Caliber) M14 7.62 NATO cal
Automatic (One Hand)(Low Caliber) Uzi 9mm
Automatic (One Hand)(High Caliber) M240 SAW

To backup a minute- by Automatic, if you mean fully automatic- there is NO fully auto firearm that I would suggest you shoot one handed. Lack of controllability.
What, No BFG?
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Old 11-23-2014, 11:05 AM   #5
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This game would be perfect for a guy I met. I let him shoot my 9mm carbine. He let it rip from the hip and hit nothing. Then he attempted to reload the rifle. We all were trying to take the gun from him.

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Old 11-23-2014, 11:45 AM   #6
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Quote:
Originally Posted by linkskywalker View Post
Hello, I'm not much of a gun person myself. But I am hoping some of you wouldn't mind helping me work out the best way to represent guns in something I'm working on.

I'm making a tabletop game that will have guns in it. But I need the equipment in the game to have board game levels of simplicity. So the guns listed need to be extremely reductive, and broadly defined, without too many choices. I'm thinking I'd max out at 12 options, but 7ish is preferable.

Here's what I've got in the game currently:

Pistol (Low Caliber)
Pistol (High Caliber)
Rifle (Low Caliber)
Rifle (High Caliber)
Automatic (One Hand)(Low Caliber)
Automatic (One Hand)(High Caliber)

I'm fairly certain you're all restraining your rage at how stupid that is, so help me make it better. What very few gun "types" ought I use?
My suggestion if your trying to create a firearm centered game with no background is to head to a range where the rent them and try a few of these pieces your wanting to include in your game. First, your gonna have fun doing it. Second, you will understand why one is good for some things but not so good for others. Third, your gonna have allot of fun doing it. Notice how I said that first and last, cause other than safety, its all about fun!
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Old 11-23-2014, 12:42 PM   #7
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I was gonna post, but he ^^^ said it.

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Old 11-23-2014, 12:54 PM   #8
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Originally Posted by John_Deer View Post
This game would be perfect for a guy I met. I let him shoot my 9mm carbine. He let it rip from the hip and hit nothing. Then he attempted to reload the rifle. We all were trying to take the gun from him.
Sounds like fun, as long as your standing behind him the whole time!!!!

Thats why I think the OP should get some time behind one or 10 before he decides how to use them in his game. I might buy the game if it doesnt insult my intelligence but if it does, it wont be anything but a fair target downrange if I can get it cheap!

A novice might not understand the diff between Caliber and Gauge! The first time you fire a 45, you know why the caliber being bigger than a 22 means something, same goes with a 10 Gauge Vs a 16 but in reverse! Simple but not intuitive until youve actually played the gun game for real!
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Old 11-23-2014, 03:02 PM   #9
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We are here to offer all kinds of assistance. We advise the military, law enforcement, historians, politicians (especially the ones we hate), and most of all each other.

Go with the most iconic names, that the player will want to identify with. Colt and S&W for revolvers, Glock Beretta SIG and such for semiauto, Winchester and Remington for rifles.

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Old 11-23-2014, 04:05 PM   #10
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I think you are looking at TYPES rather than BRANDS - correct me if I am wrong.

For my choice, I would drop both "automatics", as any of the four previously listed can be had in a semi-automatic configuration.

Instead of those two, I would have one shotgun - a better 'rounding out' of the choices. If you wanted to sub-divide it, you could have a .410 single shot, and a 12 gauge pump.

If you really mean "automatic" as in FULLY automatic machine-gun type, there is no such thing as a one hand high caliber - as pointed out it would be uncontrollable.

Good luck with this, and KEEP IN TOUCH, as you more than likely have potential customers right here - -

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